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1. Equipment/Set-Up: Team captains are responsible for bringing the
supplied Wilson
basketball to each game. In addition, teams are responsible for keeping track
of the score. Please designate one person/team to keep score. Each team
should bring both light and dark coloured shirts to each and every game.
2. Game Time/Default: Please arrive 15 minutes early so that you
can start your games on time. Games are 55 minutes in length, without a break
at halftime. Please agree on one person to act as timekeeper. Teams are
comprised of four (4) players with a minimum of one (1) woman. A default will
occur if any team cannot field a squad by 10 minutes after the official start
time. A team can play with a minimum of 3 people, as long as one (1) of the
players is a woman and one (1) is a man. Captains may agree to waive the
rules regarding minimum people but this should be decided before the game
starts. IF IT IS AGREED THAT THE GAME COUNTS, IT COUNTS!
3. General Rules:
- Games begin with a
jump ball
- Defensive play is
man-to-man only (no zone defense). You can pick up your man anywhere on
the court; however double teaming can only be done on your side of half.
- Players may substitute
after a basket has been scored (although play doesn't stop) or during a
stoppage in play (not “on the fly”)
- Each basket scored
counts as a single point (regardless of where the shot was taken from
i.e. no 3-pointers)
- An out of bounds ball
in favour of the attacking team, or a defensive foul results in the
attacking team taking possession of the ball at the top of the key. At
this point, the ball must be “checked” in by the defensive team before
play can resume. Once the ball has been checked in, the attacking player
can dribble the ball but must make a pass (S/he cannot score directly
off the check-in). If an offensive player causes a foul, the defensive
team takes the ball to the closest sideline to the foul and starts play
by inbounding the ball.
- When the ball is 'tied
up', and a jump ball call is made, the team who is on defense will be
awarded possession of the ball.
- Teams may call a one
(1) minute time-out per half if needed except in the final 10 minutes of
play.
- A game can end in a
tie during the regular season. In the playoffs, a game that is tied at
the end of regulation time is decided by a three-minute overtime period.
If the game is still tied after the overtime, the next basket will win. (Please
note that playoff games should only be 50 minutes in length in
anticipation of needing the extra time to settle a tie).
- "Three seconds in
the key": If an offensive player is in the key for more than 3
seconds, the defensive player may warn the player. An offensive player
can receive 2 warnings, after the 3rd warning an automatic turnover
occurs. Please note that time starts when the ball crosses half court.
Counting should go as follows: “one one thousand, two one thousand,
three one thousand”
4. Fouls: All standard basketball infractions are enforced (e.g.
reaching-in, body contact of any kind, charging, etc). Purposely obstructing
an opponent's vision by placing or waving a hand in his/her eyes is not
allowed. This is a NCAA rule which will reduce the chances of eye injuries.
Please keep a hand at least a foot away from someone's eyes.
Players are responsible for calling their own fouls. Please don’t abuse
this rule. If a foul call has not been made, the player who has been fouled
can also make the foul call. · Only one of the two players involved with an infraction can make a foul
call · If a foul call is disputed and the two players cannot come to an
agreement, the player who allegedly committed the foul will take a shot from
the free-throw line. If it goes in, that team gains possession at the
free-throw line (the basket does not count towards the final score). A missed
basket results in the other team taking possession under there own hoop.
Remember that games are timed, so it is not worth wasting time arguing over
calls. · During the last 10 minutes of a game (as announced by the designated
timekeeper), if the offensive player with the ball is fouled (whether
shooting or not), this person has the option of taking the ball at the top of
the key (as usual) OR going to the line and shooting one foul shot. If the
player elects to shoot a foul shot and it goes in, it is equivalent to one
basket. The ball would then be turned over to the team that had originally
committed the foul. If the foul shot does not go in, the ball is live. To
avoid defensive players from killing time during the setup for the foul shot,
the shooter can attempt the foul shot as soon as the rest of his team is in
position for the foul shot (regardless of the position of the defensive
players) The foul shooter has a maximum of 20 seconds to take the shot - do
not delay the game by taking an unnecessary amount of time. · Intentional fouls are not condoned by the league ie. A player is on a
break away lay-up and fouled purposely from behind. This leads to an unsafe
play and is not sportsmanlike.
5. Dunking: If you can dunk, DO NOT HANG ON THE RIM! We are
responsible for damages at all facilities. In general, not a lot of dunking
goes on in our leagues, so please chose your opportunities with safety and
sportsmanship as priorities.
6. Rough Play: ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE
EXPULSION FROM FURTHER LEAGUE PLAY AND MAY RESULT IN LIFETIME LEAGUE
EXPULSION. PLEASE SEE THE OSSC POLICY SHEET FOR OUR OFFICIAL POLICY ON THIS
SUBJECT. It is recognized that incidental contact between players is
inevitable – however, all players should go out of their way to avoid
creating an unsafe play. This rule supersedes all others.
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